
Now you can put it in your mod, Data/Art/Shaders folder and the game should read it in.Ĩ) Run the mod and check that models look normal

fxo shader should be in the same folder as fxc.exe. To fix the problem, mod makers and workshop maintainers need to COMPILE their shaders.ġ) Go to and acquire the Microsoft DirectX Software Development KitĢ) Either install the SDK or open the installer with an archive reader like 7-Zipģ) Go to the Utilities/bin folder and find the program fxc.exeĤ) Put fxc.exe where you have uncompiled shadersĥ) Open Command Prompt and make sure it is set to the directory where your fxc.exe and shaders are (so if you run fxc.exe /? you get help text)Ħ) Run the command fxc.exe /Tfx_2_0 /LD /Fo"ShaderOutputName.fxo" "ShaderInputName.fx"ħ) Your compiled. Other mods are located in the game's local files. Workshop mods are located in steamapps/workshop/content/32470 and then are in numbered folders. Mod shaders are located in the Data/Art/Shaders directory of the mod. Uncompiled shaders have the file extension. Since the update, custom shaders have not been automatically compiled by the game, so ships show up green (the default shader).


It is not an easy fix, so this needs to be done by workshop maintainers and mod makers, although users can attempt it as well if they want. I have discovered a fix for problems with green colored ships etc in mods. Reposting here for better visibility/applicability.
